PokeSurvivor WIN

PARTNER FILE / #015 · KANTO

Beedrill

UncommonBugPoison

Beedrill starts with Bug Bite and favors physical attacks: its physical factor is 1.20 compared with 0.95 special. Bug and Poison cards give it more than one route to consider.

Explore Beedrill’s move cards →
Beedrill
Normal
Shiny Beedrill
Shiny

Before the run

BASE STATS · BEFORE UPGRADES
HP
99
Physical ATK
×1.20
Special ATK
×0.95
Defense
40
Special defense
80
Speed
110

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Your opening move

DEFAULT LOADOUT

Bug Bite

Bug · physical · Melee

A quick bite in a short arc.

The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.

Beedrill has two types and does not receive the single-type ×1.20 damage bonus.

Choosing your cards

WHAT TO CHECK FIRST
  • The default Bug Bite matches its stronger attack factor. Check the physical or special label before spending upgrades on another attack.
  • Its 40 defense is lower than its 80 special defense. Keep an escape route against contact pressure; the stat difference is not a reason to ignore special projectiles.

Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.

How strong is Beedrill?

B · EDITORIAL SOLO GRADE

A coherent physical route with a defensive weakness

Beedrill’s 1.20 physical factor suits Bug Bite and Poison Sting. Its default already matches the stronger category, so we would not buy a special-start unlock just to make a clear plan.

Defense is 40 against 80 special defense, and dual typing gives no single-type bonus. Good physical scaling is not permission to absorb contact damage.

Solo · Weekly

0 / 50 records

No Beedrill entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-20 · 10:21 UTC

Group · Weekly

1 / 50 records
  • #5 · 39:42 · Beedrill + Ludicolo
Captured 2026-10-20 · 10:21 UTC

Our recommendation combines this partner’s move options and base stats with the records available. The capture time is shown for each board; individual records do not reveal their game build or loadout. These are recorded runs, not win rates or a current-patch build test. Browse the records → · Compare our tier recommendations →

ONE MAIN ROUTE FIRST

These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.

A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.

Build the default

Bug Bite

physical · Bug

Invest in the physical opening and take Power for X-Scissor.

X-ScissorLv. 5 Bug Bite + Power

Physical range alternative

Poison Sting

physical · Poison

Keep the scaling direction while changing attack pattern. It needs Sprint to evolve.

Poison JabLv. 5 Poison Sting + Sprint

Physical buff

Swords Dance

buff · Normal

Add this after damage works. Refresh deliberately or include it with damage in an active Bond.

Upgrade order

  1. Develop Bug Bite or commit to Poison Sting, rather than divide early levels.
  2. Take the stat belonging to that evolution.
  3. Then add scaling or control and inspect the active group after bonding.

If the cards do not cooperate: String Shot is a physical slow option if range is late. Bug Buzz uses special attack and should be a conscious route change, not an automatic upgrade for a Bug partner.

Who we would pair with Beedrill

CO-OP PAIRINGS TO TRY

We would pair physical close damage with special range or slow. This divides the jobs without assuming a hidden physical/special team bonus.

Butterfree can use special range while Beedrill works a near edge. Each player needs buffs matching their own attack.

Blastoise can slow approaches. Beedrill still needs an exit instead of a fixed frontline assignment.

Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.

Small decisions that help

POSITION · SWITCH · UPGRADE
  1. Make room for the short attack

    Work an open edge and turn before enemies overlap you; Bug Bite begins with a small radius.

  2. Use the formula honestly

    Defense scaling is softened, but 40 defense still does not justify repeated hits.

  3. Do not promise Leech Life healing

    U-turn’s evolved name alone does not prove a drain effect. Check the modifiers before treating it as sustain.

Beedrill’s move pool

21 CARDS · DEFAULT START INCLUDED

These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.

Physical attacks 10

Tackle

Normal · Melee

Charges in an arc at everything in front of you.

Take DownLv. 5 Tackle + Vigor

Quick Attack

Normal · Dash

You dash at the enemy like lightning and hit everything on the way.

Extreme SpeedLv. 5 Quick Attack + Sprint

Body Slam

Normal · Melee

A full-weight tackle: slow, short and brutal.

Giga ImpactLv. 5 Body Slam + Power

Poison Sting

Poison · Projectile

A quick poisonous sting.

Poison JabLv. 5 Poison Sting + Sprint

Bug BiteDEFAULT

Bug · Melee

A quick bite in a short arc.

X-ScissorLv. 5 Bug Bite + Power

String Shot

Bug · Mines

Leaves webs on the ground that trap and greatly slow whoever steps on them.

Sticky WebLv. 5 String Shot + Reflexes

Toxic Spikes

Poison · Mines

Poison spikes that badly poison when they burst.

Gunk ShotLv. 5 Toxic Spikes + Synthesis

Substitute

Normal · Turret

A decoy that stays behind shooting for you.

Double TeamLv. 5 Substitute + Armor

Rapid Spin

Normal · Spin

You spin in place, hitting everything around you several times.

Tri AttackLv. 5 Rapid Spin + Sprint

U-turn

Bug · Dash

You dash through the enemies, hitting everyone in your path.

Leech LifeLv. 5 U-turn + Synthesis

Special attacks 7

Sludge

Poison · Projectile

Toxic sludge that poisons on impact.

Sludge BombLv. 5 Sludge + Power

Hyper Voice

Normal · Burst

A sound wave that spreads in every direction.

UproarLv. 5 Hyper Voice + Reflexes

Toxic

Poison · Trail

You leave pools of poison that badly poison whoever steps on them.

Poison GasLv. 5 Toxic + Synthesis

Bug Buzz

Bug · Aura

A constant vibration that pounds everything nearby.

SwarmLv. 5 Bug Buzz + Synthesis

Hyper Beam

Normal · Charge

Charges for a moment and fires a huge beam that pierces everything.

Prismatic LaserLv. 5 Hyper Beam + Power

Acid Spray

Poison · Bounce

An acid spray that jumps between enemies and poisons them.

Sludge WaveLv. 5 Acid Spray + Synthesis

Signal Beam

Bug · Bounce

A flash that bounces between enemies.

MegahornLv. 5 Signal Beam + Power

Buff cards 4

Swords Dance

Normal · Buff

Deals no damage: builds (physical) ATTACK while active.

Nasty Plot

Normal · Buff

Deals no damage: builds SPECIAL ATTACK while active.

Agility

Normal · Buff

Deals no damage: builds SPEED while active.

Harden

Normal · Buff

Deals no damage: builds DEFENSE while active.

Collection notes

KANTO · UNCOMMON

Beedrill belongs to the Kanto collection and has uncommon rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →

The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.

Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.

Base values and card pools follow the game data reviewed for build 1afa081e93. Official Pokédex · SpriteCollab artwork credits · Report a correction.

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