See what changed on this fan guide, explore dated game changes and find the pages affected. The game archive is kept separate from website updates.
THE FAN GUIDE
What’s new on the site
Website changes, not game patches
LATEST SITE UPDATE
More moves. Clearer partner choices.
Compare the expanded move pool and our revised Solo recommendations before your next run.
All 103 move cards, 97 evolution recipes and 966 partner pools now match the checked game build.
Level-up explains the single-type bonus and the 400-coin Starting move upgrade.
Solo recommendations now use S through D. D remains empty rather than assigning weak grades without a basis.
Rankings and Tier List use eight official top-50 boards captured on 20 October 2026, with each mode and period kept separate.
Play opens the official game in a new tab, following the updated official-site restriction.
Level-up now distinguishes twelve projectile-count upgrade descriptions from their current one-shot behavior.
Guides and FAQ add co-op connection checks, pending-save help and steps to check a missing shiny unlock.
Leaderboard dates, partner frequencies and complete Group lineups now follow the new snapshot; the capture time is not a claim about the game build used by each run.
Solo recommendations cover all 109 species in the latest saved boards. Earlier assessments remain on file when a partner leaves the captured top 50.
The rules check now follows game build 1afa081e93. The co-op safety patch leaves the reviewed move values and projectile-count caveats unchanged.
The latest pool has 103 moves and 97 evolutions, with a single-type damage bonus and selectable opening attacks. Compare the new cards → · Review attack categories →. Saving still follows the checked 30-minute pending-upload schedule; the older 10-minute changelog wording is superseded by that behavior. Older entries remain dated history.
Current version note: twelve newer moves still fire one projectile after their first projectile-count upgrade. A fix is proposed, but has not been released in the checked build. See the affected cards → · Co-op connection help →
Co-op stability checks
+
Fixed
Co-op now validates incoming player state and ring effects to reduce freezes caused by malformed network messages.
Experience gain rejects non-finite values and limits a single call to 50 level-ups. This is a safeguard, not a change to ordinary move-card requirements.
38 new moves
+
Added
38 new moves expand the catalogue to 103 moves and 97 evolution recipes, adding homing shots, bouncing attacks, charging beams, spins, shockwaves, vortexes, pushback and stun zones.
Starting move costs 400 coins once per partner and then allows free selection of a legal non-buff opening, including the default.
Changed
Single-type partners gain 20% damage with moves matching their own type.
Learning a new move keeps the current active slot; switch when you want to use it.
The game now runs only on pokesurvivor.com; this fan guide opens the official site in a new tab.
Cloud uploads are scheduled after about 30 minutes with pending changes. Use Save and confirm the status before changing devices.
Gacha pulls, run completion and tab switches no longer trigger immediate cloud uploads; browser-local records remain separate.
Co-op can negotiate compact binary messages while retaining compatibility with older JSON peers. This reduces traffic; it does not guarantee a connection on every network.
Relay-server deployment support was added to the project. Its presence in the repository does not confirm that a relay is available in every live session.
Fixed
The default opening remains available after using Starting move, including exceptions such as Psyduck’s Confusion.
Co-op Bosses after Rifts now appear close to the players; distant Bosses are relocated.
Physical and special, controller, Save button and fresh leaderboards
+
Added
Physical and special attack categories, separate attacking and defending stats, and the Nasty Plot buff.
Controller support, optional Manual aim, a pause-screen run summary and the Save button.
Changed
Swords Dance and Dragon Dance now boost physical attacks only. New-move sampling favors the partner’s stronger side.
Judgment speed has a soft cap and later contact damage increases. Leaderboards restarted for these rules.
Large partners use adjusted player scale and collision sizes. At most three healers, shielders or summoners can be alive in each role.
Fixed
Card choices briefly ignore input when they appear, reducing accidental selections.
Leaderboard values are sanitized and validation was tightened.
Recover your account with Gmail
+
Added
Password-based accounts can link Gmail for later recovery through Google sign-in.
Mobile control placement now supports movable buttons and a fixed joystick.
Changed
Weekly and monthly boards were reset to use Judgment-era runs consistently.
Fixed
Co-op selection freezes, invisible post-Rift enemies and time-zone-sensitive friend presence received fixes.
The Judgment of Arceus
+
Added
Minute 30 now triggers the invulnerable Arceus Judgment encounter, with an additional escalating legendary every five seconds.
Three Judgment achievements were introduced.
Changed
New Rift openings stop from minute 28. The former minute-60 overtime system was removed.
Historical leaderboards were reset for the new endgame rules.
Fixed
Gacha unlocks and rewards now save to the cloud immediately.
Overtime and less random rifts
+
Added
The game gained an in-menu news view and automatic updates that wait for an active run to finish.
Changed
Rift opening chances rise after consecutive failed checks. A minute-60 overtime rule was introduced here, then superseded by the October 13 update.
Bonds
+
Added
Rift victory Bonds allow learned attacks to share an active slot and attack together.
Changed
Players can build groups of up to four linked moves, freeing slots as attacks are joined.