Tackle
Normal · MeleeCharges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
PARTNER FILE / #005 · KANTO
Charmeleon retains a single Fire type and Ember opening, with 96 base HP and 112 speed. Its special attack factor is higher than its physical factor.
Explore Charmeleon’s move cards →

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

A fireball at the nearest enemy.
The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.
As a single-type Fire partner, Charmeleon gets ×1.20 damage on damaging Fire moves. Normal alternatives and buffs do not inherit that bonus.
Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.
Charmeleon suits players who like Ember but want more HP and speed than Charmander. We would still develop the first attack before branching out.
Special attack is stronger than physical. Changing to a physical dash because it looks useful can move away from the scaling already chosen.
No Charmeleon entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-20 · 10:21 UTCNo Charmeleon entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-20 · 10:21 UTCOur recommendation combines this partner’s move options and base stats with the records available. The capture time is shown for each board; individual records do not reveal their game build or loadout. These are recorded runs, not win rates or a current-patch build test. Browse the records →
These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.
A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.
Keep the free opening for a straightforward Power evolution goal.
Fire BlastLv. 5 Ember + Power
Radial projectiles cover a different crowd shape while staying special. Vigor is its evolution requirement.
EruptionLv. 5 Heat Wave + Vigor
We would use special scaling here, rather than buying Swords Dance for Ember.
If the cards do not cooperate: An Ember-only damage route remains sensible if Heat Wave is late. Do not abandon a nearly evolved attack for an unlevelled crowd option in a tight wave.
We would pair damage with a player watching the approach lane. If Wartortle switches to a personal buff, Charmeleon should keep attacking instead of expecting Water damage to continue.
Ivysaur can cover nearby approaches while Charmeleon uses a projectile. Decide who moves first when turning.
Wartortle can try localized pull. Use it to plan a route around the gathered crowd, not a place to stand.
Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.
Power and Vigor lead to different evolutions; taking one does not satisfy both.
A radial attack can hit around you, but it does not make being surrounded a good position.
Ember is a free default. The 400-coin unlock provides a choice of start, not a compulsory first purchase.
These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.
Charges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
You dash at the enemy like lightning and hit everything on the way.
Extreme SpeedLv. 5 Quick Attack + Sprint
A full-weight tackle: slow, short and brutal.
Giga ImpactLv. 5 Body Slam + Power
A decoy that stays behind shooting for you.
Double TeamLv. 5 Substitute + Armor
You run wrapped in fire, leaving a trail of flames.
Flare BlitzLv. 5 Flame Wheel + Sprint
You spin in place, hitting everything around you several times.
Tri AttackLv. 5 Rapid Spin + Sprint
You dash wrapped in flames, burning everything in your path.
Heat CrashLv. 5 Flame Charge + Sprint
A fireball at the nearest enemy.
Fire BlastLv. 5 Ember + Power
A short fan of flames that burns.
OverheatLv. 5 Flamethrower + Reflexes
Flames that spin around you. Constant defense.
Sacred FireLv. 5 Fire Spin + Synthesis
Explodes in flames in every direction.
EruptionLv. 5 Heat Wave + Vigor
A sound wave that spreads in every direction.
UproarLv. 5 Hyper Voice + Reflexes
Leaves a floating flame that fires on its own and burns.
InfernoLv. 5 Will-O-Wisp + Reflexes
Charges for a moment and fires a huge beam that pierces everything.
Prismatic LaserLv. 5 Hyper Beam + Power
Deals no damage: builds (physical) ATTACK while active.
Deals no damage: builds SPECIAL ATTACK while active.
Deals no damage: builds SPEED while active.
Deals no damage: builds DEFENSE while active.
Charmeleon belongs to the Kanto collection and has uncommon rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →
The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.
Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.
Base values and card pools follow the game data reviewed for build 1afa081e93. Official Pokédex · SpriteCollab artwork credits · Report a correction.